Cinema 4D R18 - Inverted Ambient Occlusion

With the new Inverted Ambient Occlusion setting in Cinema 4D R18, you can take a simple concept and get wildly different results. In the render settings, when you turn on Ambient Occlusion to get more realistic shadows, there is now a checkbox for "Invert Direction," which will push AO shadows inside of objects, instead of creating contact shadows outside of objects. This can be useful for mimicking sub-surface scattering without blowing up render time, and also to create some pretty unique results when you tweak the color and render settings.

Pink inverse AO combined with the new MoGraph Voronoi Fracture

Purple inverse AO combined with the new MoGraph Voronoi Fracture

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To take a deeper look at new features in Cinema 4D R18, be sure to check out some of these additional articles focusing on other updates and new features for R18:

• Top 5 New Features of R18
• MoGraph updates and new Effectors for R18
• Voronoi Fracture, a New MoGraph Feature
• Working with the new Thinfilm Shader
• How to use the new Parallax Bump Map Feature
• Using the new Shadow Catcher for 3D Compositing
• Working with the new Substance Materials Workflow

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