Cinema 4D R18 - Working with the New Substance workflow for Materials

If you are a user of Substance Materials by Allegorithmic, or want to take advantage of a library of really great 3D materials, there is now a direct pipeline to get Substance Materials into Cinema 4D R18. By using substance materials, you can create new materials or download existing materials from Substance Share, and easily integrate them into your Cinema 4D R18 projects. All you have to do go to the menu Pipeline > Substance Engine > Load Substance and locate a Substance .sbsar file. That's it, and then you'll have Substance Materials available directly in Cinema 4D R18 using the new Workflow. 

Substance Materials used in combination with the new MoGraph Voronoi Fracture Tool

Substance Materials used on different parts of  3D extruded text and caps

Substance Materials used on different parts of 3D extruded text and caps

Want to make Lighting & Reflections in Cinema 4D a snap?

Take a look at 360° Environment Maps Pro for Cinema 4D & Cinema 4D Lite to quickly and easily add lighting and rendering options to your scene. You can also save over 25% on bundle packs!

To take a deeper look at new features in Cinema 4D R18, be sure to check out some of these additional articles focusing on other updates and new features for R18:

• Top 5 New Features of R18
• MoGraph updates and new Effectors for R18
• Voronoi Fracture, a New MoGraph Feature
• Inverted Ambient Occlusion
• Working with the new Thinfilm Shader
• How to use the new Parallax Bump Map Feature
• Using the new Shadow Catcher for 3D Compositing

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